- #SIMCITY SIMTOWN TO HOW TO#
- #SIMCITY SIMTOWN TO PORTABLE#
- #SIMCITY SIMTOWN TO TRIAL#
- #SIMCITY SIMTOWN TO PC#
And by blowing into the microphone, the mayor can put out fires. Apparently mayor actually means God, since players can use their stylus to pluck abducted people out of tractor beams or explode fireworks. When disasters or celebrations occur, players are thrown into a minigame like scenario. Nothing shakes things up like an alien invasion! One of the new features for the DS version is a more hands on approach to running the city. There's always something to do to help improve the city, and when things seem to be running smoothly, some disaster will strike to keep the game interesting. Still the gameplay is addictive, and even when the going is slow, it's hard to put SimCity down. It's not that the game is really any harder it's just that the player has significantly less money to start off with, so it takes a lot longer to really get going.
Even the most skilled player will probably find the hard maps to be overly difficult however. Different maps are set up to choose from, each with a corresponding difficulty, which decides the amount of starting money, as well as a few other factors. The veteran player can skip the tutorial and head right into the game. It's a nice touch for people that may be new to the series, since the game can seem daunting. It even offers a basic mode of gameplay that gives the player extra money and starts with a city that's already had the basics placed.
#SIMCITY SIMTOWN TO HOW TO#
However, for players that are brand new to metropolis building sims, SimCity DS offers an extensive tutorial that teaches the player how to use nearly every building and option.
#SIMCITY SIMTOWN TO PC#
In fact it's a bit simpler than the PC versions. For anyone that has played a SimCity game, especially some of the later PC ones, this should all be familiar. But building a large, thriving city will take hours upon hours of work, and probably a few tries. SimCity DS is definitely not a game that is easily beaten, since it technically is never really beaten. There's a lot to take into account when building the city, including density of areas, how far to space buildings, and of course, money management. The trick to the game is balancing these three areas, while at the same time making sure the city as a whole has the basic necessities like power plants, roads, water towers, police and fire stations, hospitals, schools etc. As mayor it is the player's job to build residential communities for the citizens to live in, industrial areas for work, and commercial sections for shopping and entertainment. Players take the role of mayor, and build a city from scratch. The premise for SimCity DS is simple enough. The Nintendo DS almost had a great sim game.
Now if only EA had stopped there, instead of adding stupid extras, and making the game look gross.
#SIMCITY SIMTOWN TO PORTABLE#
Electronic Arts made sure that it kept the portable city builder as close to the grander PC versions as possible. The design of the system is right, and the game is tried and true. If your child doesn't mind thinking through a problem, this is certainly a fun way to learn that "Practice makes perfection…or something close to perfection" and "Rome was not built in a day.SimCity on the Nintendo DS seems to make logical sense. As such, it's a great example of learning from our mistakes.
#SIMCITY SIMTOWN TO TRIAL#
The game teaches perseverance and the child learns by trial and error. And if not, he can always delete the failing Simtown and build a new one. As mayor of his city, your child can fix things quite easily. An extra Chinese restaurant, a new road, a new place to work and lower taxes generally helps the situation. Sure, the Simpeople complaint a lot, but Simpeople are generally hard to please. Kids will learn about what makes a city work and they will understand why a city doesn't work. Everything is brought down to a personal scale. Homes are of differing styles, Tudor, cottage, Japanese Modern buildings are not divided into "commercial, industrial and residential buildings", instead a child has the option of building hospitals, zoos, pizzerias, Chinese restaurants, etc. In “SimTown”, each flower and stone and fern is lovingly planted. In “SimCity”, the parks are created at a distance, almost as an aside. Consider the fact that in “SimTown”, we know our Simpeople by name and we can always keep track of them, little dogs race while boys and girls play in the street. The animation is more immediate and more whimsical. But in “SimTown” the world and empire building is scaled down to neighborhood proportions. And as always, Simpeople are notoriously hard to please. As in the various version of “SimCity” and like other simulation games such as “Civilization”, uses of resources and cause and effect are present in “SimTown”. The adult or child who wants to build a city but who finds “SimCity” too daunting might want to try “SimTown”.